Jul 03 2009

I’ll Be With The Bats

Category: Real Life, photos, Costumes and PropsJared @ 12:50 pm

Sometimes the perfect project just falls into your lap.

For instance, my good friend Rae Winters–of the Arcadia Winters, naturally—came to me and said “Jared, I’m planning a Batman shoot for the “The Golden Age of Comics and Animation” show, at Brave New Worlds Comics. I’ve heard you have Bat-gear.”

Which I do. Scads of the stuff.

But this was such an excellent opportunity, I wanted to do make some new stuff. A big-eared Bob Kane style cowl paired with a more pulpy buttoned shirt. Luckily, time was with me, and was able to finish not only the Batsuit, but a sultry femme-fatale style Poison Ivy as well:

Excellent modeling done by Russell Collins and Jennifer Rodgers. More pictures over at Ms. Winter’s Flickr.

The costumes and the shoot turned out fantastic If you want to see a handful of these photos in person, not to mention work by other members of the Autumn Society, Brave New Worlds Comics is the place to be.

That’s where I’ll be.


Jun 22 2009

Steps

Category: Real LifeJared @ 6:41 am

It was a weekend of walking.

Not so much that I did a lot of walking as it was that I was walking, period. Lurching, Frankenstein’s monster style, around the house. Staggering stylishly down the streets, chrome-capped cane in hand. Not the jaunty gallivanting steps of which I am known for, no. But steps, you know? Steps.

My left leg, glad to be walking again, has been trying to take large, impressive strides, while my right leg still doesn’t seem to understand the whole “walking” thing, preferring to be dragged behind like a deadweight. It’s difficult to get these guys syncronised, but I’m making progress. One step in front of the other, on step at a time.

I’m just happy to be off the crutches, really.

This past weekend was Wizard World Philadelphia, and as such was the first one I have not attended since 2005. My mobility, while exciting and impressive, is not quite up to a day of conventioning. And to be honest, neither is my wallet. I spent Saturday in proper convention style, however, working on costumes. While a broken sewing machine looks to be keeping me from finishing that 15ft cape I’ve been working on, all the other costume elements seem to be falling into place.

Sunday was spent with JR’s wonderful family, taking in a production of Berlioz’s Requiem put on the by the Philadelphia Orchestra. JR’s father sings with the Orchestra, and always a treat to hear him perform. I admit, I was a little distracted during the performance—blame the ankle—but snapped back to attention the moment the soloist began—FROM BEHIND US. Berlioz was big on using the entire performance space to it’s utmost, and having a voice above and behind belt out “Holy, holy,” well, it puts one in the mind of angels. Which, I imagine, was the point.

Altering ones expectations of how art should be presented was a theme of Sunday. That morning was spent frantically searching through a recently arrived copy of J.C. Hutchins’s opus Personal Effects: Dark Art, and calling all the phone numbers. More than the credit cards and papers and photos that come with the book, the phone numbers drive home the immersive quality the book was going for to me. Perhaps it’s just the voyeur in me. Who can resist going through and listening to other people’s phone messages? The book’s worth it’s weight in gold for that alone.

Sunday’s experiences have got me thinking about my own art, the in-progress novel, and how to enhance it’s presentation. ‘Course, I’ve got to finish thing first. One step in front of the other, one step at a time.


Jun 19 2009

You Can’t Keep A Good Man On Crutches

Category: Real LifeJared @ 6:40 pm

You Can’t Keep A Good Man On Crutches, sent from the phone

Two months after my ankle was sliced into and the bones litterally bolted back together, I can now do the spectacular feat pictured. Yes, that’s right. Walking!


Jun 09 2009

Her Side and Personal Effects (plus Juggling)

Category: Real Life, WritingJared @ 1:53 pm

I’ve been slack with the whole Balticon-recap business.  Blame the injury.  Here, to obfuscate things further, is a picture from Miss Vivid Muse herself that pretty much expresses the whole weekend in a nutshell:

Gotta keep those balls in the air at Balticon.  And look nice while doing it.

But the real reason I’m writing has nothing to do with Balticon, or juggling, or me. The lovely and talented J.R. Blackwell has teamed up with the lovely and talented Mur Lafterty to bring us Her Side, a multimedia fiction project. I’m a sucker for words and pictures coming together, and the two artists involved have used that potential at its utmost. Both the written work and photos involved tell a story on their own, but brought together they create something powerful. It’s free to veiw, so everyone should.

Such a project ought to be enough for anyone, but in addition to all of this awesomeness, Mur and JR are helping out the lovely and talented J.C. Hutchins. I know you’ve already bought/preordered your copy of J.C.’s book Personal Effects: Dark Art–why wouldn’t you?–so you’ll be interested to know that if you send an electronic copy of your receipt, you’ll  be entered into a weekly random drawing. For what, you ask?  Only a one of a kind 8×12 print of one of the photos, and a signed copy of the portion of the story that goes with the photo, from J.R and Mur.

Free fiction, free artwork and, if you’re lucky, free tangible peices of the project itself. You couldn’t find a better deal if you tried!


May 27 2009

And Lo, I Found My Self Upon The Amazon…

Category: Writing, PublishingJared @ 10:46 am

Still recovering from the gauntlet of joy that is Balticon, I opened my email with bleary eyes to discover this message from Lulu.com:

“Congratulations, your book has been selected for listing on Amazon.com’s Marketplace! As a result, your book will now be easily found on the world’s largest online bookseller. ”

That would be this book, here:

Astounded, I searched for my name on Amazon.  Sure enough, there it is. So, if you find yourself hankering for 50 pieces of weirdness (plus illustrations!) by yours truly, here you go. It’s ready for you at Amazon.

Also, If anyone knows how I can put a cover and some interior pages up there, I’d sure appreciate it. I’ve got all sorts of content for that page.

And thanks, Lulu.


May 20 2009

Merely Players; or How Bards Made Roleplaying Fun Again

Category: roleplaying, Dithering, SketchbookJared @ 8:59 am

Merely Players: Game 1

I don’t roleplay that much.

It’s not that I look down on it, or think it’s a waste of time. I’ve been an avid roleplayer in the past, and bought many and sundry books, dice and miniatures. I love pouring over descriptions of character types, race option and special abilities. I love building characters, creating backstories and weaving those histories in with the other players. But once we get started, tend to get frustrated.

I wish I could lay the blame on the storytellers, and say I was just playing a bad game, but this has happened over and over. I’ve played with rule-lawyers and easy narrators, dice worshipers and laid-back judges and everyone else in between. I’ve even run games myself, with the same result (I should point out that while the players in the game I ran were never frustrated, I was—well, Brendan might have been, what with his character being constantly turned into a monkey). I can only conclude that since I am the common factor in these situations, it must be my problem. It is not you, game masters; it is me.

Most likely, it’s the call of the writing I should be working on, instead of enjoying myself making things up with friends. I recently decided to quit roleplaying altogether, and use that weekly game time to make things up solo. And I was okay with that. Until of course, I got the best idea for a roleplaying session ever.

It was a standard D&D story concept: journey across dangerous lands to a forbidden kingdom to save a princess. Only in this game, all the PCs would be…bards!

Yes, I know. It’s too awesome an idea for words, isn’t it?

Gathering up some of the best roleplayers I know—J.R. (natch), Russell, Kate, and Alex—I gave them basic character concepts and had them run with it. The result is a delightfully eccentric group of performers. I talk about them here, but then, that’s what the wiki is for. It’s a short-run game, with a clear beginning, middle and end, and should wrap up in three or four sessions. These elements, combined with more pre-game writing than I’ve ever done, were supposed to help me relax and enjoy the game. You know, what roleplaying is for.

Turns out, it all worked.

The first game went along swimmingly. A lot of this is due to how hilarious this group of is (I was going to record and podcast this game, but decided against it at the last minute. After laughing for four straight hours, I now regret this choice), but some credit must be given to my exhaustive planning of the world. Not everything I planned out was used in the game, but was able to handle surprise questions by the players quickly and easily because of all that planning. I guess, when it comes to running a game, you cannot over-world-build. Who would have thought that the fact that all messenger’s capes are purple and worn on the left shoulder would become a plot point? You may not need to reveal all this information at once, but it’s important to know it.

So, in Game 1, our motley crew met with a frustratingly specific messenger, ferry-stealing toughs, a hungry land shark, a stuck-up hero, a grief-ridden monarch, a squire’s poetry, and a band of long-bow wielding thieves. What will happen when they cross the cursed Fields of the Spiderbirds, next game? Who knows?

Well, I do. Vaguely. I’m still working it out. Next session’s not for another month or so…

Favorite moments

- The argument with the royal messenger, as illustrated above. More than anything, this exchange was something I wish I had recorded. Well, this and the argument with their playwright that preceded it.

- The land shark encounter. I asked Alex to find me a random monster for this scene, and he came up with the Bulette, an awesome classic beasty. Needless to day, this encounter involved an awful lot of running.

- One of the goals this session was to delay Flashheart, a powerful–if obnoxious–hero who has the same goal as our bards. The team split into two, with JR delaying Flashheart directly and the other three messing with his horse and squire, Potzu. This proved more difficult than expected, what with Flashheart’s horse being intelligent and Potzu being a poet. But not only did they pull it off, but they also left a note! Now, that’s style.


May 15 2009

Aliens You Will Meet - The Jugulites

Category: Aliens You Will Meet, podcastsJared @ 7:03 pm

Download here

The Jugulites will not allow you to land on their planet, as they have a deep-seated distrust of off-worlders. Despite your best efforts, the Jugulites will fire on your diplomatic vessal, severely damaging it beyond repair. As you float aimlessly through space with only the barest of life-support, the Jugulites will apologize but will not help you, as they will say that your ship started it, by looking at them funny.


May 12 2009

Injury Is No Reason To Be Bereft Of Style

Category: UncategorizedJared @ 11:31 am


Photo by J.R. Blackwell


May 10 2009

You Best Trek Yourself

Category: UncategorizedJared @ 9:46 pm

It Appears To Be A Planet of...Pandas

It Appears To Be A Planet of…Pandas, sent from the phone

Before you wreck yourself.

Seriously. Go see STAR TREK. It’s as awesome as SERENITY, but without that bitter aftertaste.


May 09 2009

Aliens You Will Meet - The Mud Pits of Orlandeer

Category: Aliens You Will Meet, podcastsJared @ 9:44 pm

Download here

The pleasure planet of Orlandeer offers many delights for the weary traveler. It is recommended that you not spent too much time in the soothing Orlandeerian Mud-Pits of Relaxation. While the Orlandeerian mud will be soothing and stimulating, the noxious smell will follow you long after the relaxation has faded


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